Wednesday, March 27, 2013

2D Zombie Shooter

Couldn't sleep the other night, so I started working on this and so far it's coming out decent.
Basic Gameplay ( * = already implemented):

-*Destroy zombies to prevent them from reaching the city.
-Certain number of  zombies must be killed per level.
-Cannot allow too many zombies to pass.
-*(So far) Two types of zombies: Normal = 4 shots to kill, Sumo = 10 shots to kill (with pistol).
-Several weapons. Some zombies will drop them. (So far there is a pistol)
-More levels will likely be added as time passes.

The video displays what was accomplished in the first 24 hours of development (though I probably only worked for about 10).

More to come soon.

Monday, March 25, 2013

Nyan Cat Runner

The other day a found a simple Nyan Cat game. You jumped across an endless number of floating platforms and try to get a high score. I figured something like this wouldn't be too hard to make, so  I took about an hour and a half to make this: https://dl.dropbox.com/u/150961870/Public.html

Came out ok. I basically did this just to gain a bit of experience and see what would go into it.

NOTE: The concept for this game was not my idea. I did not create Nyan Cat, or the music.

Saturday, March 23, 2013

Blank Physics

        I made a game (duh), which I'm calling Blank Physics. It's a 3D puzzle game largely based around the use of physics to complete levels. Here's the forum post: http://forum.unity3d.com/threads/174122-Blank-Physics-3D-Puzzle-Game

        This video demonstrates some of the game play mechanics:


        You can give it a try here: http://adf.ly/KrykO, it's free of course.
The main purpose of this game was to gain a bit of experience and learn a bit about exporting games and distributing them to the public. Feel free to leave feedback.

Wednesday, March 6, 2013

First Game Maker Game

        I normally develop with Unity. But I decided to take a break from my main project (which you will see soon) and give Game Maker a shot. To be honest I planned on uninstalling it in ten minutes or so. But I was actually very surprised by the quality of the program. After skimming through the tutorial, I was able to create this:


        The player is a circle, but this was a test of Game Maker. Walk from room to room and gain score by finding treasure chests. Touch an Evil Blob and you'll have to restart. Each room spawns three entities. Each entity has a 2/3 chance of becoming a blob and a 1/3 chance of becoming a treasure chest.
        This is a very sloppy excuse for a game and I'm sure I created it in the absolute clumsiest way possible, but it's not half bad for an hours work in a brand new engine.

If you want to give it a try, here it is: http://adf.ly/LU0pr
(Please note that this is my first time attempting to distribute a Game Maker game, hopefully I did it correctly.)

More to come in the future, let me know what you think.